Snakefeet

The idea is the easy part

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content:career:wkgid [2026/09/30 20:29] – [4. The Artifact Test] charkercontent:career:wkgid [2026/09/30 20:55] (current) – [Phase 1: Deconstruct Your Experience into "Primitive Capabilities"] charker
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     *pedagogy.     *pedagogy.
  
-//The clanker has a generally good idea here but a loose grasp of the division of categories and the hierarchy of the skills. I can use a similar array of capabilities to look for interesting combinations//+//The clanker has a generally good idea here but a loose grasp of the division of categories and the hierarchy of the skills. I can use a similar array of capabilities to look for interesting combinations [[content:career:capabilities|here.]]//
 ==== Phase 2: Run the "Pairwise Collision" Exercise ==== ==== Phase 2: Run the "Pairwise Collision" Exercise ====
 Scott Adams’ talent stack works because being in the top 10–15% of two disparate fields makes you 1-of-1 at their intersection. Take your capabilities and force collisions across categories: Scott Adams’ talent stack works because being in the top 10–15% of two disparate fields makes you 1-of-1 at their intersection. Take your capabilities and force collisions across categories:
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   * When you look back at everything you have made, restored, engineered, drafted, or fixed in your life, which specific artifacts gave you deep, lasting pride rather than just relief that the deadline passed?   * When you look back at everything you have made, restored, engineered, drafted, or fixed in your life, which specific artifacts gave you deep, lasting pride rather than just relief that the deadline passed?
   * What do those specific artifacts share in common regarding autonomy, material reality, and problem-solving depth?   * What do those specific artifacts share in common regarding autonomy, material reality, and problem-solving depth?
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content/career/wkgid.1790818171.txt.gz · Last modified: by charker